A downloadable game for Windows and macOS

Bradley University's Undergraduate Class of 2022 Game Design students presents a build of their Capstone project. 

It’s a beautiful day outside. The hippos are screaming, the dinosaurs are dying and all you want to do is play some miniature golf. You have no clubs, but that’s okay. Mother Nature has you covered.  

Disaster Golf is a fast-paced game that requires you to react on the fly. Experiment with many combinations of Natural Disasters to navigate the golf ball through wild and diverse hole layouts. Most importantly, have fun finding out where you might end up next!

Feedback form: https://forms.gle/9AURACSxfGK6pipL6


  • Skyler Madigan: Producer
  • Charli Kerr: Creative Director, Art Lead
  • Andrew Krenzel: Design Lead
  • Doug Guzman: Programming Lead
  • Matthew Sciarabba: Sound Lead
  • Shelby Hickok: UI/UX Lead
  • Adrian Frak: Designer (Hazards)
  • Ashley Wielgos: Artist (Environment)
  • Austin Buck: Designer (Disasters)
  • Benjamin Schuster: Programmer (UI/UX, Tools)
  • Broc Edson: Programmer (Hazards)
  • Charles Bolt: Designer (Hazards)
  • Connor Riley: Designer (Disasters, Level)
  • Darlynn Best: Programmer (UI/UX)
  • Ein Estes: Artist (Technical, Environment)
  • George Tang: Programmer (UI/UX)
  • Gwendolyn Collins: Artist (Character)
  • James Difiglio: Designer (Level)
  • Katrina Ely: Artist (Character)
  • Kyle Grenier: Programmer (Disasters)
  • Natalie Maranto: Designer (Disasters)
  • Pneuma Cashmer: Programmer (Controls, VFX)
  • Quinn Donnelly: Programmer (Disasters, UI/UX)
  • Robert Lee: Designer (Level)
  • Ryan Springer: Programmer (Hazards)
  • Scott Furman: Artist (UI/UX)
  • Spencer Stilwell: Artist (VFX)
  • Xavier Chapman: Sound (Music Composer)
  • TJ Caron: Programmer (Disasters)
  • Valentine Baker (Character)

Special Thanks

  • David Abzug
  • Annabelle Pries
  • Matthew Kirchoff
  • Marissa Torrison
  • Rockstar New England

Install instructions

Extract the zip file, and you will find the build folders for Windows and Mac OS embedded in the folder. Look for the application that has our logo as an icon and open it to play the game.

MAC USERS (UPDATED): The game application is not licensed by an Apple-recognized organization, so your Mac computer may not allow you to open it initially. To solve this, complete the following steps:

  1. In the Finder , open the /Applications/Utilities folder, then double-click Terminal.
  2. Type in the terminal: sudo xattr -dr com.apple.quarantine
  3. Add a space, then drag & drop the Disaster Golf application file into the Terminal.
  4. Hit enter.
  5. Then type: chmod -R 755
  6. Repeat step 3 & 4.
  7. Enter the password used to unlock your computer when you see the prompt. Return to the application file in Finder and open it.

WINDOWS USERS: If you attempt to run the Windows build and the system prevents you from running it, click the More Info dropdown and then click "Run Anyway".


  • Left Click: Place disaster
  • Right Click & Drag OR W/A/S/D: Rotate camera
  • Zoom +/-:  Middle Scroll Wheel OR R/F
  • T: Cancel disaster
  • 1-4: Select disaster
  • Tab: Return to Checkpoint
  • Esc: Pause Menu
  • Alt + F4: Emergency Quit


    disaster_golf_windows.zip 409 MB
    disaster_golf_mac.zip 425 MB
    disaster_golf_original_soundtrack.zip 57 MB


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    The game is very fun so far! However, I do have a few issues.

    I think the tutorial is a little bit confusing at times. Perhaps tutorial 3 should be before tutorial 2, so users can get a bit more of an explanation for how combos work before the timed level. Also, I think some of the tutorial cards are a bit too wordy, like the one explaining the keyboard camera controls. I would guess that  users are familiar with the concept of needing to move the camera to see better, so I think you should just explain the controls and leave it at that. In tutorial 2, an additional information card comes up after you place the first disaster, but I didn't even notice it at first because I was trying to get a good time. I think this issue would be solved by switching tutorial 2 and 3, and omitting the second card from the timed tutorial level.

    Additionally, it seems like the option to choose between inverted and non-inverted camera controls is not working. I would also prefer it if the mouse camera control was the right mouse button instead of the middle mouse button, but that could just be a personal preference. I think middle mouse button would be better suited for cancelling disasters.

    Overall I love the concept for this game, and I had a lot of fun playing the tutorials and first level, experimenting with different disaster combos. I would love to see more disasters and more levels! Great job so far, especially with the game's artwork!

    Very cool game so far! Looking forward to eventual release. Do I hold WR time on the tutorial level and level 1 yet? 

    I think the best time among the development team and playtesters is 8 seconds.

    Aight, that was fun. Disaster combos very cool. Got sub 30 on level one.   Very against having a random selection of disasters to choose from  in a speedrun game. That just means I restart. No audio, but vid below.