A downloadable game

WE HAVE MOVED TO STEAM WITH THE HELP OF VOXPOP GAMES! Please visit (and wishlist) Disaster Golf on Steam!


It’s a beautiful day outside. The hippos are screaming, the dinosaurs are dying and all you want to do is play some miniature golf. You have no clubs, but that’s okay. Mother Nature has you covered.  

Disaster Golf is a fast-paced game that requires you to react on the fly. Experiment with many combinations of natural disasters to navigate the golf ball through wild and diverse courses. Most importantly, have fun finding out where you might end up next!

Early development done by Bradley University's game design undergraduate class of 2022.


Hippo Havoc:

  • Ashley Wielgos
  • Doug Guzman
  • Kyle Grenier
  • TJ Caron

Bradley University Game Design Capstone 2021-22:

  • Skyler Madigan
  • Charli Kerr
  • Andrew Krenzel
  • Doug Guzman
  • Matthew Sciarabba
  • Shelby Hickok
  • Adrian Frak
  • Ashley Wielgos
  • Austin Buck
  • Benjamin Schuster
  • Broc Edson
  • Charles Bolt
  • Connor Riley
  • Darlynn Best
  • Ein Estes
  • George Tang
  • Gwendolyn Collins
  • James Difiglio
  • Katrina Ely
  • Kyle Grenier
  • Natalie Maranto
  • Pneuma Cashmer
  • Quinn Donnelly
  • Robert Lee
  • Ryan Springer
  • Scott Furman
  • Spencer Stilwell
  • Xavier Chapman
  • TJ Caron
  • Valentine Baker 

Special Thanks

  • David Abzug
  • Annabelle Pries
  • Matthew Kirchoff
  • Marissa Torrison
  • Rockstar New England

StatusIn development
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorHippo Havoc
GenreSports, Racing
Made withUnity
Tags3D, Fast-Paced, Golf, High Score, Physics, Singleplayer, Speedrun, Unity
Average sessionA few minutes
InputsKeyboard, Mouse
AccessibilityColor-blind friendly, Interactive tutorial


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The game is very fun so far! However, I do have a few issues.

I think the tutorial is a little bit confusing at times. Perhaps tutorial 3 should be before tutorial 2, so users can get a bit more of an explanation for how combos work before the timed level. Also, I think some of the tutorial cards are a bit too wordy, like the one explaining the keyboard camera controls. I would guess that  users are familiar with the concept of needing to move the camera to see better, so I think you should just explain the controls and leave it at that. In tutorial 2, an additional information card comes up after you place the first disaster, but I didn't even notice it at first because I was trying to get a good time. I think this issue would be solved by switching tutorial 2 and 3, and omitting the second card from the timed tutorial level.

Additionally, it seems like the option to choose between inverted and non-inverted camera controls is not working. I would also prefer it if the mouse camera control was the right mouse button instead of the middle mouse button, but that could just be a personal preference. I think middle mouse button would be better suited for cancelling disasters.

Overall I love the concept for this game, and I had a lot of fun playing the tutorials and first level, experimenting with different disaster combos. I would love to see more disasters and more levels! Great job so far, especially with the game's artwork!

Very cool game so far! Looking forward to eventual release. Do I hold WR time on the tutorial level and level 1 yet? 

I think the best time among the development team and playtesters is 8 seconds.

Aight, that was fun. Disaster combos very cool. Got sub 30 on level one.   Very against having a random selection of disasters to choose from  in a speedrun game. That just means I restart. No audio, but vid below.