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The game is very fun so far! However, I do have a few issues.

I think the tutorial is a little bit confusing at times. Perhaps tutorial 3 should be before tutorial 2, so users can get a bit more of an explanation for how combos work before the timed level. Also, I think some of the tutorial cards are a bit too wordy, like the one explaining the keyboard camera controls. I would guess that  users are familiar with the concept of needing to move the camera to see better, so I think you should just explain the controls and leave it at that. In tutorial 2, an additional information card comes up after you place the first disaster, but I didn't even notice it at first because I was trying to get a good time. I think this issue would be solved by switching tutorial 2 and 3, and omitting the second card from the timed tutorial level.

Additionally, it seems like the option to choose between inverted and non-inverted camera controls is not working. I would also prefer it if the mouse camera control was the right mouse button instead of the middle mouse button, but that could just be a personal preference. I think middle mouse button would be better suited for cancelling disasters.

Overall I love the concept for this game, and I had a lot of fun playing the tutorials and first level, experimenting with different disaster combos. I would love to see more disasters and more levels! Great job so far, especially with the game's artwork!

Very cool game so far! Looking forward to eventual release. Do I hold WR time on the tutorial level and level 1 yet? 

I think the best time among the development team and playtesters is 8 seconds.

Aight, that was fun. Disaster combos very cool. Got sub 30 on level one.   Very against having a random selection of disasters to choose from  in a speedrun game. That just means I restart. No audio, but vid below.