The game is very fun so far! However, I do have a few issues.
I think the tutorial is a little bit confusing at times. Perhaps tutorial 3 should be before tutorial 2, so users can get a bit more of an explanation for how combos work before the timed level. Also, I think some of the tutorial cards are a bit too wordy, like the one explaining the keyboard camera controls. I would guess that users are familiar with the concept of needing to move the camera to see better, so I think you should just explain the controls and leave it at that. In tutorial 2, an additional information card comes up after you place the first disaster, but I didn't even notice it at first because I was trying to get a good time. I think this issue would be solved by switching tutorial 2 and 3, and omitting the second card from the timed tutorial level.
Additionally, it seems like the option to choose between inverted and non-inverted camera controls is not working. I would also prefer it if the mouse camera control was the right mouse button instead of the middle mouse button, but that could just be a personal preference. I think middle mouse button would be better suited for cancelling disasters.
Overall I love the concept for this game, and I had a lot of fun playing the tutorials and first level, experimenting with different disaster combos. I would love to see more disasters and more levels! Great job so far, especially with the game's artwork!
Aight, that was fun. Disaster combos very cool. Got sub 30 on level one. Very against having a random selection of disasters to choose from in a speedrun game. That just means I restart. No audio, but vid below.
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The game is very fun so far! However, I do have a few issues.
I think the tutorial is a little bit confusing at times. Perhaps tutorial 3 should be before tutorial 2, so users can get a bit more of an explanation for how combos work before the timed level. Also, I think some of the tutorial cards are a bit too wordy, like the one explaining the keyboard camera controls. I would guess that users are familiar with the concept of needing to move the camera to see better, so I think you should just explain the controls and leave it at that. In tutorial 2, an additional information card comes up after you place the first disaster, but I didn't even notice it at first because I was trying to get a good time. I think this issue would be solved by switching tutorial 2 and 3, and omitting the second card from the timed tutorial level.
Additionally, it seems like the option to choose between inverted and non-inverted camera controls is not working. I would also prefer it if the mouse camera control was the right mouse button instead of the middle mouse button, but that could just be a personal preference. I think middle mouse button would be better suited for cancelling disasters.
Overall I love the concept for this game, and I had a lot of fun playing the tutorials and first level, experimenting with different disaster combos. I would love to see more disasters and more levels! Great job so far, especially with the game's artwork!
I think the best time among the development team and playtesters is 8 seconds.
Aight, that was fun. Disaster combos very cool. Got sub 30 on level one. Very against having a random selection of disasters to choose from in a speedrun game. That just means I restart. No audio, but vid below.